Monday, April 20, 2015

I thought uprooting from New York to Utah was a scary just under 2 weeks, I'm going to be a dad!

Testopia Framework Update

I've decided to, for the time being, drop my original plans to update the Testopia framework. Instead, I'm going to work on getting all the Testopia codebase self-contained and improve the existing functionality as much as I can. The framework update may come in bits and pieces over time.

Tuesday, March 31, 2015

As you can probably see from the sidebar, my efforts to consolidate Testopia are almost completed. 95% might be pushing it a bit (most of the files are still awaiting approval), but I believe that the workload left will be minor fixes.

Now I've got the hard one ahead of me, updating the framework. Regardless of the framework I choose, it's going to be a long learning experience, but I'm going to supplement the process with general fixes.

Wednesday, March 4, 2015

Quick update.

I have a few concepts brewing around in my head. While I never got as far as writing a design document for any of them, I’m going to try to do it in the next week.

GDC’s multiple engine announcements really threw me for a loop. I may need to spend some time investigating some of these new offerings.

Monday, December 29, 2014

Resolutions for 2015

1) Release at least one game.

I know this is a resolution I make every year to no success, but I've got a good feeling about this year.

2) Bring Testopia up-to-date

As my focus has shifted from "update an aging Bugzilla system" to "maintain an up-to-date Bugzilla system", 2015 is the perfect time to bring some of those Bugzilla improvements into the Testopia extension itself.

3) Improve my health

In about 5 months, I'm going to be a dad. I'd like to be an active part of her life.

Thursday, December 11, 2014

Testopia development is starting to pick up again, with consolidation efforts going smoothly so far.

Thursday, October 9, 2014

The framework upgrade for Testopia is officially on-hold.

Instead, I will be tackling a problem that plagues the development process of Testopia first, the code hierarchy itself. The biggest issue has been the lack of self-containment, making development inside of a development Bugzilla environment impossible without the use of symbolic links, which can cause unexpected code behavior.